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MISSION BRIEFINGS

ELIMINATION   (20 minute time limit)

Two teams of roughly equal number will face off across the play field.  These teams will be identified by the color of their head wraps.  Both teams will attempt to eliminate all players from the opposing team.  The first team to do so, or which has the most players remaining at the end of the game time limit, will be proclaimed the winner of that mission.

TEAM ALPHA (RED)

30-40 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 5 Second Reload ● 1/2 Second Hit Delay

TEAM BRAVO (BLUE)

30-40 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 5 Second Reload ● 1/2 Second Hit Delay

 

TERMINATOR   (15 minute time limit)

The Human Resistance Forces (HRF) have destroyed Skynet's defense grid.  They are just minutes away from saving the world from the Machines.  Skynet, in a last ditch effort, has sent an elite force of T-X1's to eliminate John Connor before he can complete the capture of the Time Displacement Facility.

Two teams will face off across the play field.  These teams will be not identified by the color of their head wraps.  The Terminator team will attempt to find and eliminate John Connor.  The Machines do not know who will play John Connor.  If the Machines eliminate John Connor they win the mission.  If the HRF can hold off the Machines for the full time limit of the game, or if they eliminate all of the T-X1's on the field, they will win the mission.

TEAM ALPHA (Machines)

70-100 Health ● 600 RPM ● 80 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

TEAM BRAVO (Human Resistance Forces)

30-40 Health ● 350 RPM ● 40-50 Rounds ● Unlimited Clips ● 5 Second Reload ● 1/2 Second Hit Delay

 

RESIDENTIAL EVIL   (15 minute time limit)

The city has been overrun by T-Virus Zombies.  There is no chance to save anyone else in the city and the S.T.A.R. Team must pull out soon if they expect to survive.  An air team is in route and will arrive in 15 minutes.  After that, the city will be bombed from the air by Thermal Detonators Shells; destroying the zombie threat once and for all.  All you have to do is survive a few more minutes... but these zombies just keep getting back up!!!

Two teams will face off across the play field.   These teams will be not identified by the color of their head wraps.  The S.T.A.R. Team will attempt to fend off the horde of zombies until they can be lifted out of the hot zone.  Thermal Detonators will be dropped in just over 15 minutes, regardless of the team's status.  The zombies will attack the S.T.A.R. Team without pause, but at a slow walking pace.  These zombies are easy to dispatch and have only the most rudimentary of attacks (zombie spit?).  Even if a zombie is eliminated, the zombies return to life within a few seconds and begin to move in search of living humans again.

TEAM ALPHA (S.T.A.R. Team)

50-80 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

TEAM BRAVO (T-Virus Zombies)

4-5 Health ● 250-300 RPM ● 10 Rounds ● Unlimited Clips ● 5 Second Reload ● 1/2 Second Hit Delay

 

DROP POD   (20 minute time limit)

The battle continues and this is the final conflict.  The mobile ground forces have done very well and now must take this area, but reinforcements will be needed.  You can feel it.  It's just a matter of time.  If things get rough, you can call down your reserve troops and they might turn the tide in your favor.  The orbital relay stations are ready to transmit your location beacon.  A small unit of reserve troops are now in low orbit drop pods and ready to land.

Two teams of roughly equal number will face off across the play field.  These teams will be identified by the color of their head wraps.  Both teams will attempt to eliminate all players from the opposing team.  The first team to do so, or which has the most players remaining at the end of the game time limit, will be proclaimed the winner of that mission.  At any point during the game, each team captain may call down a drop pod containing (2) two previously eliminated team mates back onto the play field.  These players will arrive near the captain and be fully respawned.

TEAM ALPHA (RED)

50-80 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

TEAM BRAVO (BLUE)

50-80 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

 

ENEMY WITHOUT END    (30 minute time limit)

Dozens of factions and thousands of infantry units from different worlds have battled for control of this planet and now it's down to this handful of warriors to win the day for their home worlds.  There are no friends here, only temporary allies and declared targets.  Make your allegiances as you can and eliminate all that stand before you.  Just remember, trust no one... there can only be one man standing in the end.

There are no teams in this mission as the goal is to be the last man standing by the end of the time limit.  If a player is the last one still active before the time limit expires he/she will be declared the winner of this mission.  If more than one player is active at the end of the game, the player with the most remaining Health wins the mission.

WHAT TEAM ? (EVERY MAN FOR HIMSELF)

150 Health ● 600 RPM ● 80 Rounds ● Unlimited Clips ● 2 Second Reload ● 1/2 Second Hit Delay

 

INFILTRATOR    (20 minute time limit)

Your unit is about to engage the enemy when you discover there is a traitor in your midst.  You have no confirmed intel of who it might be, only that there is definitely one and he's close at hand.  Move your forces with care and watch everyone around you.  The man protecting your flank could be working with the enemy.

Two teams of roughly equal number will face off across the play field.  These teams will be identified by the color of their head wraps.  Both teams will attempt to eliminate all players from the opposing team.  The first team to do so, or which has the most players remaining at the end of the game time limit, will be proclaimed the winner of that mission.  One player on each team will be issued a 'Friendly Fire' tagger that can hit both their team and the enemy they have invaded.  It is this player's mission to eliminate anyone on the team he is currently serving with.  Infiltrators can be hit by both friendly and enemy fire so they must be careful to stay out of the line of fire of the team they are invading.  An infiltrator can decide when during the game to start eliminating the invaded team.

WWW

TEAM ALPHA (RED)

30-40 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

TEAM BRAVO (BLUE)

30-40 Health ● 550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second Hit Delay

 

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