MISSION BRIEFINGS
ELIMINATION
(20 minute time limit)
Two teams of roughly
equal number will face off across the play field.
These teams will be identified by the color of their head
wraps. Both teams will attempt to eliminate all
players from the opposing team. The first team to do
so, or which has the most players remaining at the end of
the game time limit, will be proclaimed the winner of that
mission.
TEAM ALPHA (RED)
30-40 Health ●
550 RPM ● 50 Rounds ● Unlimited Clips ● 5 Second
Reload ● 1/2 Second Hit Delay |
TEAM BRAVO (BLUE)
30-40 Health ●
550 RPM ● 50 Rounds ● Unlimited Clips ● 5 Second
Reload ● 1/2 Second Hit Delay |
|
TERMINATOR
(15 minute time limit)
The Human Resistance
Forces (HRF) have destroyed Skynet's defense grid.
They are just minutes away from saving the world from the
Machines. Skynet, in a last ditch effort, has sent an
elite force of T-X1's to eliminate John Connor before he can
complete the capture of the Time Displacement Facility.
Two teams will face
off across the play field. These teams will be not
identified by the color of their head wraps. The
Terminator team will attempt to find and eliminate John
Connor. The Machines do not know who will play John
Connor. If the Machines eliminate John Connor they win
the mission. If the HRF can hold off the Machines for
the full time limit of the game, or if they eliminate all of
the T-X1's on the field, they will win the mission.
TEAM ALPHA
(Machines)
70-100 Health ●
600 RPM ● 80 Rounds ● Unlimited Clips ● 3 Second
Reload ● 1 Second Hit Delay
 |
TEAM BRAVO (Human
Resistance Forces)
30-40 Health ●
350 RPM ● 40-50 Rounds ● Unlimited Clips ● 5 Second
Reload ● 1/2 Second Hit Delay
 |
|
RESIDENTIAL EVIL
(15 minute time limit)
The city has been
overrun by T-Virus Zombies. There is no chance to save
anyone else in the city and the S.T.A.R. Team must pull out
soon if they expect to survive. An air team is in
route and will arrive in 15 minutes. After that, the
city will be bombed from the air by Thermal Detonators
Shells; destroying the zombie threat once and for all.
All you have to do is survive a few more minutes... but
these zombies just keep getting back up!!!
Two teams will face
off across the play field. These teams will be
not identified by the color of their head wraps. The
S.T.A.R. Team will attempt to fend off the horde of zombies
until they can be lifted out of the hot zone. Thermal
Detonators will be dropped in just over 15 minutes,
regardless of the team's status. The zombies will
attack the S.T.A.R. Team without pause, but at a slow
walking pace. These zombies are easy to dispatch and
have only the most rudimentary of attacks (zombie spit?).
Even if a zombie is eliminated, the zombies return to life
within a few seconds and begin to move in search of living
humans again.
TEAM ALPHA (S.T.A.R.
Team)
50-80 Health ●
550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second
Reload ● 1 Second Hit Delay
 |
TEAM BRAVO
(T-Virus Zombies)
4-5 Health ●
250-300 RPM ● 10 Rounds ● Unlimited Clips ● 5 Second
Reload ● 1/2 Second Hit Delay
 |
|
DROP POD
(20 minute time limit)
The battle continues
and this is the final conflict. The mobile ground
forces have done very well and now must take this area, but
reinforcements will be needed. You can feel it.
It's just a matter of time. If things get rough, you
can call down your reserve troops and they might turn the
tide in your favor. The orbital relay stations are
ready to transmit your location beacon. A small unit
of reserve troops are now in low orbit drop pods and ready
to land.
Two teams of roughly
equal number will face off across the play field.
These teams will be identified by the color of their head
wraps. Both teams will attempt to eliminate all
players from the opposing team. The first team to do
so, or which has the most players remaining at the end of
the game time limit, will be proclaimed the winner of that
mission. At any point during the game, each team
captain may call down a drop pod containing (2) two
previously eliminated team mates back onto the play field.
These players will arrive near the captain and be fully
respawned.

TEAM ALPHA (RED)
50-80 Health ●
550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second
Reload ● 1 Second Hit Delay |
TEAM BRAVO (BLUE)
50-80 Health ●
550 RPM ● 50 Rounds ● Unlimited Clips ● 3 Second
Reload ● 1 Second Hit Delay |
|
ENEMY WITHOUT
END (30 minute time limit)
Dozens of factions and
thousands of infantry units from different worlds have
battled for control of this planet and now it's down to this
handful of warriors to win the day for their home worlds.
There are no friends here, only temporary allies and
declared targets. Make your allegiances as you can and
eliminate all that stand before you. Just remember,
trust no one... there can only be one man standing in the
end.
There are no teams in
this mission as the goal is to be the last man standing by
the end of the time limit. If a player is the last one
still active before the time limit expires he/she will be
declared the winner of this mission. If more than one
player is active at the end of the game, the player with the
most remaining Health wins the mission.
WHAT TEAM ? (EVERY
MAN FOR HIMSELF)
150 Health ●
600 RPM ● 80 Rounds ● Unlimited Clips ● 2 Second
Reload ● 1/2 Second Hit Delay |
|
INFILTRATOR
(20 minute time limit)
Your unit is about to
engage the enemy when you discover there is a traitor in
your midst. You have no confirmed intel of who it might be, only
that there is definitely one and he's close at hand. Move your
forces with care and watch everyone around you. The
man protecting your flank could be working with the enemy.
Two teams of roughly
equal number will face off across the play field.
These teams will be identified by the color of their head
wraps. Both teams will attempt to eliminate all
players from the opposing team. The first team to do
so, or which has the most players remaining at the end of
the game time limit, will be proclaimed the winner of that
mission. One player on each team will be issued a
'Friendly Fire' tagger that can hit both their team and the
enemy they have invaded. It is this player's mission
to eliminate anyone on the team he is currently serving
with. Infiltrators can be hit by both friendly and
enemy fire so they must be careful to stay out of the line
of fire of the team they are invading. An infiltrator
can decide when during the game to start eliminating the
invaded team.
WWW |
TEAM
ALPHA (RED)
30-40 Health ● 550 RPM
● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second
Hit Delay |
TEAM
BRAVO (BLUE)
30-40 Health ● 550 RPM
● 50 Rounds ● Unlimited Clips ● 3 Second Reload ● 1 Second
Hit Delay |
|